[gd_resource type="VisualShader" load_steps=4 format=3 uid="uid://dg12xjlfdakck"]

[sub_resource type="VisualShaderNodeVec3Parameter" id="VisualShaderNodeVec3Parameter_u12qr"]
parameter_name = "blkcolor"
qualifier = 2
default_value_enabled = true
default_value = Vector3(0.1, 0.8, 0)

[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_okri3"]

[sub_resource type="VisualShaderNodeFloatConstant" id="VisualShaderNodeFloatConstant_ue0ig"]
constant = 0.9

[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;

instance uniform vec3 blkcolor = vec3(0.100000, 0.800000, 0.000000);



void fragment() {
// Vector3Parameter:2
	vec3 n_out2p0 = blkcolor;


// FloatConstant:3
	float n_out3p0 = 0.000000;


// FloatConstant:4
	float n_out4p0 = 0.900000;


// Output:0
	ALBEDO = n_out2p0;
	METALLIC = n_out3p0;
	ROUGHNESS = n_out4p0;


}
"
nodes/fragment/0/position = Vector2(460, 120)
nodes/fragment/2/node = SubResource("VisualShaderNodeVec3Parameter_u12qr")
nodes/fragment/2/position = Vector2(-60, 40)
nodes/fragment/3/node = SubResource("VisualShaderNodeFloatConstant_okri3")
nodes/fragment/3/position = Vector2(20, 260)
nodes/fragment/4/node = SubResource("VisualShaderNodeFloatConstant_ue0ig")
nodes/fragment/4/position = Vector2(20, 340)
nodes/fragment/connections = PackedInt32Array(2, 0, 0, 0, 3, 0, 0, 2, 4, 0, 0, 3)
